4 noviembre, 2020 Antonio Vich del Préstamo

Pokémon Black and White In-Game Tier List


Welcome to your Pokémon Black and White in-game tier listing! The objective of this list is to rank every Pokémon in Unova in one of the six tiers, from S to E, every vaguely determining its viability. The significant variable under which each is ranked is efficacy; a Pokémon that is efficient provides faster and simpler solutions to significant battles, including Gym Leaders, Elite Four members, also N and Ghetsis in the Pokémon League, than ones who are inefficient. Pokémon in high positions, like fast and A, are thought to be very effective, while people in lower tiers, such as D and E, are considered not quite efficient.

What are the tiers?

You’ll find 6 tiers on this listing:

Pokémon are ranked under the following five variables:

  • Availability: This is how ancient a Pokémon becomes available at the game and how difficult it’s to find (read: experience rate). Does this require considerable backtracking, require HM moves, or just have a very low experience rate? Including backtracking to rekindle the Plume Fossil or Cover Fossil in Nacrene City after obtaining one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf. How can the typing’s matchups work against the whole game? When a Pokémon has greater scanning, it’s often regarded as a greater position.
  • Stats: Even a Pokémon’s stat distribution is a must for the success. Does the Pokémon have a stat supply that complements its movepool along with typing? If a Pokémon has a stat distribution that favors both its typing and movepool, it will often be higher on the tier list. Generally speaking, that a Pokémon with low Speed will often be ranked lower.
  • Movepool: A Pokémon’s movepool (equally level-up and TM/HM) is critical. What moves does the Pokémon naturally get and can possibly obtain? Unlike with past matches, TMs are of unlimited usage and thus don’t have any opportunity cost. With that said, if a Pokémon takes a TM found in a detour off the primary path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be knocked down a little.
  • Important Battles: Important battles include Gym Leaders, the Elite 4, and the final battles with N and Ghetsis. How can the Pokémon bring about those conflicts? A Pokémon that leads to a lot of major conflicts will frequently be seen higher than the ones which don’t.

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What applications is the participant permitted to use?

The participant is permitted to use any valid means within the capsule for completing the game economically. The participant is only permitted to exchange to evolve Pokémon and never to receive external help differently. The participant is permitted to use items like X products, Potions, TMs, and Berries. Keep in mind that things have opportunity costs related to them and can negatively contribute to some Pokémon’s rank if it requires a multitude of pieces, including two or even more.

Under what circumstances were Pokémon tested?

Every Pokémon was tested and rated under these extra conditions:

  • Every Pokémon was generally on par with the significant Trainers’ amounts, at most outleveling their ace by two levels. Reasonable levels in the Elite Four usually vary between 48-50.
  • Most evaluations were performed with five-member teams, although it is especially more best to conduct four or even less, as they will gain more experience and easily outlevel competitions.
  • Lucky Egg was totally allowed and needed for bigger teams to reach appropriate levels.
  • Across the Unova region, there are around twelve Rare Candies (discounting Passerby Analytics HQ), some of them requiring backtracking and HMs to be obtained. They’re used to get to the aforementioned amounts for the Elite Four when utilizing larger teams.
  • Tampering with the clock to get items or Pokémon that can only be obtained in specific seasons has been completely allowed and did not negatively affect some Pokémon’s viability.
  • Viability was determined up until Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t taken into account for its Pokémon’s viability.

    Reserved for Pokémon that have the greatest levels of efficacy. Pokémon inside this tier are able to OHKO or 2HKO a overwhelming majority of foes, limit the number of strikes used against them, and also operate with minimal dependence on objects to defeat opponents at equal levels. All these Pokémon typically appear before the late-game, and some other flaws they have are absolutely made up by their advantages.


    • Entry: Early-game (40% chance to appear at Route 4).
    • Typing: Save Drayden/Iris, Fire strikes all Gym Leaders and Elite Four members for at least neutral damage and is struck super efficiently simply by Clay.
    • Forged: Darumaka is super fast, and its high Attack revved up by Hustle allows it to hit every foe hard; its own shaky bulk is mended by Eviolite. Because of Darmanitan, it hits even harder, is far faster, and has enough majority to take impartial hits well and even prevent OHKOs from super effective moves. Hammer Arm comes upon development, also Superpower is heard at level 47. Burgh and Elesa lose to Darumaka, although it needs Eviolite for the two. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris decreasing into Belly Drum. At the Elite Four, it might utilize Belly Drum strategies again to sweep all Marshal. It’s beneficial against N and Ghetsis, the latter being sailed if you use Substitute and X Speed at conjuction with Belly Drum.
    • Additional Comments: Although Hustle might be bothersome, but the majority of the misses aren’t fatal; it doesn’t prevent Darumaka from being one of the greatest options for an efficient run of their games.


    • Availability: Early-game (Dust Clouds in Wellspring Cave).
    • Typing: Really few foes withstand Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the only exception. Its Ground typing gives it the immunity to Elesa’s Volt Switch, although its development’s Steel typing gives it better matchups against Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
    • Stats: As a Drilbur, it’s a great Attack stat and decent Speed, even though its majority isn’t as impressive. As an Excadrill, it increases an important boost in Attack and HP, letting it survive most neutral and some super powerful moves. Excadrill’s base 88 Speed lets it outpace most foes in the future.
    • Movepool: Until it learns Metal Claw at level 15 and Dig at par 19, it is going to be relying upon Fury Swipes. It learns Rock Slide at par 29 and Earthquake at par 33. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It may be educated X-Scissor and Substitute via TMs. Excadrill may sweep the whole Elite Four minus Marshal by simply using Swords Dance once. It is also capable of donating majorly against N and Ghetsis (particularly if you are playing from Black, since it can utilize N’s Zekrom as setup lure ).
    • Additional Remarks: Drilbur ought to be evolved at level 33 to learn Earthquake a bit sooner, which is boosted with Soft Sand from Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and consequently is highly recommended to catch, even when approach is annoying.


    • Availability: Early-game (20% chance to appear in Route 4).
    • Typing: Though it struggles with Skyla, Scraggy’s typing lets it beat Brycen and all of the Elite Four members barring Marshal.
    • Stats: Scraggy has good Attack and defensive stats, which can be buffed by Eviolite. Its speed will eventually cause it troubles like a Scrafty, however you ought to have Speed EVs into outspeed some slower threats.
    • Movepool: Its only STAB transfer is Faint Attack until it learns Brick Split at level 20. It can be educated Payback at par 23 to take advantage of its low speed. High Jump Kick level 31 and Crunch at par 38 are the strongest STAB moves. TM-wise, it can be taught Setup and Rock Slide.
    • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Even Though It requires Eviolite for them since a Scraggy. In addition, it does well against each Elite Four member bar Marshal and can be useful against N and Ghetsis.
    • Additional Comments: The combination of a strong movepool and good typing that simplifies a lot of major opponents makes Scraggy a very great selection for a run of those games. Constantly use one with Moxie over Shed Skin.

      Reserved for Pokémon whose efficiency concerning finishing the game is regarded as somewhat significant. Pokémon inside this tier are able to OHKO or even 2HKO a lot of foes and aren’t so reliant on items to succeed, but they either have some visible defects that harm their efficiency or possess their usefulness counterbalanced by a late entrance.


      • Availability: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and renew in Nacrene City at level 25).
      • Typing: Rock / Flying gives it five weaknesses, though just Rock is ordinary. Archen’s only real losing matchup is from Elesa; it’s great elsewhere.
      • Stats: Archen has excellent Attack combined with great Speed and Special Twist, but it’s lacking defenses. For instance Archeops, all these stats escalated into 140/112 crimes with great 110 Speed. The two Pokémon should be careful though, since their Defeatist ability their offenses at 50 percent or less HP.
      • Movepool: It starts with Ancient Power (you’re able to teach Rock Tomb via TM) and learns Acrobatics (its best transfer ) three degrees later at 28 to replace Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), and Rock Slide via TM. Dig, Focus Blast, and Dragon Claw are options, however the line will mostly be using Acrobatics.
      • Important Battles: The line’s sheer power means it performs well in most major battles save Elesa, although it must stay healthy to avoid Defeatist. Against end-game risks, if it doesn’t OHKO a foe, that foe will frequently come near knocking it to Defeatist range (a lot are 2HKOed by Acrobatics).
      • Additional Comments: Archen is one of the strongest Pokémon to work with, but Defeatist holds it back.


      • Availability: Late-game (20% chance of experience in Mistralton Cave, obtained with Surf).
      • Typing: Dragon is just resisted by the rare metal registering. Ice- and also Dragon-types which are powerful against the line are rare (outside of Brycen and Drayden/Iris). Dragon is excellent defensively, because it resists GrassFire, Fire, Water, and Electric.
      • Stats: It possesses really large Attack (especially as Haxorus), very good Speed, and okay defensive stats. However, as an Axew, it is a little bit delicate.
      • Movepool: Axew may possess Dragon Claw upon being captured. It can even learn Brick Break, Shadow Claw, also X-Scissor through TMs for rotating coverage as Haxorus.
      • Major Battles: You need to possess Fraxure for Brycen. It’s capable of sweeping all major fights that are left (such as Brycen due to AI not choosing Frost Breath). Haxorus is the sole Pokémon that can sweep the whole Elite 4 combined with N and Ghetsis because of its rotating policy.
      • Added Comments: Even though coming late, Axew is still a good Pokémon to utilize, as it could sweep each major fight left, together with Mold Breaker being the favored ability. Its coverage such as Brick Break, Rock Slide, and X-Scissor could be rotated to match major battles. Its Slow experience growth rate is mended with Lucky Egg.
      • Stats: It’s high Strike and HP and acceptable defenses as Conkeldurr, however it’s a bit slow. Timburr’s Special Defense is really low too. It also learns Brick Break and Payback from TM.
      • Major Battles: It will well against Lenora and may succeed against Burgh if it is evolved at the point. It will well against Marshal and Grimsley, but struggles against the rest.
      • Added Comments: Conkeldurr remains useful prior to the Pokémon League, in which it drops off due to unfavorable matchups. But, Conkeldurr still hits roughly 1/3 of end-game using its STAB attacks. If yours has Sheer Force, don’t teach Stone Edge over Rock Slide, since they have almost the identical ability, but Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share exactly the same degree up learnset.


      • Entry: Early-game (Route 1 from degrees 2-4 in a 50% experience rate).
      • Typing: The line’s members are Normal-types and neutral against everything save Shauntal, whose Ghost-types are resistant, and Marshal, who hits the line super efficiently.
      • Stats: The Lillipup lineup has strong stats except for Specific Attack, with Stoutland with 100 Attack, 80 Rate and 85/90/90 bulk.
      • Movepool: Tackle and Bite carry Lillipup nicely until Carry Down at level 15 and (like a Herdier) Crunch at level 24. Return via TM at Nimbasa City is your line’s greatest STAB assault once they have high friendship, and the Work Up TM could be handy to enhance offensive stats.
      • Major Battles: The Lillipup line includes a solid showing in most significant battles, as few competitions withstand Regular, and Ghost- as well as also the rare Steel-types are managed by Crunch and Dig. Setup might assist the line sweep a few fights out of Elesa onward.
      • Added Comments: Lillipup is always an excellent Pokémon to get Gym Leaders but is overly reliant on Function Up fosters to do its job at the Pokémon League. Get the crucial Spirit ability as Lillipup, as it turns into Intimidate as a Herdier forward, allowing the lineup take bodily hits better.


      • Entry: compacted, Nuvema Town.
      • Typing: Water surveying is good everywhere besides Elesa and Drayden/Iris.
      • Stats: Oshawott’s lineup has mixed attackers with moderate Speed and decent majority.
      • Movepool: Oshawott upgrades from Water Gun to Razor Shell at level 17 to Surf later on. The line also gets Grass Knot, Dig, and Return since mid-game TMs, and Megahorn may be relearned as Samurott.
      • Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, along with the lineup can beat Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You can TM Blizzard for Drayden/Iris, however it is expensive.
      • Additional Remarks: Oshawott is your very best starter to select, as its Water typing and powerful moves make it even more consistent in important fights compared to other starters.
      • Typing: Water typing is good for most Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
      • Stats: The actors possess all-around fantastic stats, most especially 98 offenses and 101 Speed.
      • Movepool: Water Gun reaches the wonderful Scald at level 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and Fighting-type TMs for wide coverage and Work Up for setting up. Scald later updates to populate, and Blizzard is bought at Icirrus City.
      • Major Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage handles virtually everything else.
      • Added Remarks: Panpour’s Water surveying and broad coverage allow it to beat most Gym Leaders, but it’s still reliant on Function Up fosters to your Pokémon League. Evolve at par 22 after getting a Water Stone at Castelia City.


      • accessibility: Early-game (35 percent chance to look at Inner Pinwheel Forest at White, obtainable only by trade in Nacrene City at Black).
      • Typing: Grass lets it strike Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and frequent Bug- and Poison-types generally pose a danger to it.
      • Stats: Petilil includes large Special Attack and good bulk. Lilligant has high speed and Special Attack, with its Distinctive Defense also increased by Quiver Dance. It learns Synthesis at par 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at level 26. As a Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at par 46.
      • Important Battles: Like a Lilligant, it can sweep every major struggle by setting up Quiver Dance; however, sometimes, it should utilize Sleep Powder to acquire promotes safely. It also needs a good deal of fosters to take down a lot of teams that have Grass-resistant Poémon.
      • Additional Comments: When it learns Giga Drain, evolve it before level 28. Sun Stone can be obtained in the Ace Trainer at a Nimbasa City construction. Though Petilil can overpower all significant fights, it needs a whole lot of Quiver Dance boosts to beat resistant foes, because it depends entirely on Grass-type STAB moves. Personal Tempo is your favored ability to avoid confusion caused by Lilligant’s Petal Dance. In Black Version, it is possible to exchange a Cottonee to Dye in Nacrene City, that has a Small character and the Chlorophyll ability, is currently at level 15, and has 20/20/20/31/20/20 IVs.
      • Stats: The Roggenrola lineup members are physical tanks, but they are really slow. Because of Gigalith, it has a great 135 Strike stat combined with high general bulk.
      • Movepool: Roggenrola has Headbutt, picking up Rock Blast at level 14 and Iron Defense at level 20. If you maintain it unevolved for 2 amounts, it selects up Rock Slide at level 27, which carries it to Stone Edge in 48 once evolved. Rock Smash, Return, Bulldoze and Toxic could be educated via TMs.
      • Important Battles: The line is a wonderful option for Lenora, Burgh, also (if it is the only Pokémon in the party so it does not get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and manages N quite well, especially with setting up Iron Defense on Zekrom at Black. It is useful to get Ghetsis’s Eelektross and Bouffalant despite the latter needing Earthquake.
      • Further Remarks: Gigalith stays useful prior to the Pokémon League, in which it falls off because of adverse matchups and restricted targets to hit STAB moves. It may make decent usage of Hard Stone and Quick Claw.


      • Availability: Early-game (Course 4 from degrees 14-18 at a 40% encounter rate).
      • Typing: Ground / Dark gives the line advantages against Elesa, Shauntal, and Caitlin, but it’s average everywhere. Krookodile has great 95/80/70 bulk, 117 Attack, and 92 Speed.
      • Movepool: Level 14-15 Sandile start out with Bite, which can be more preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, that are staple STAB moves. In the future, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which provide it broad policy. It’s suggested to hold off on expanding Krokorok for eight amounts to acquire Earthquake at level 48 instead of par 54 as Krookodile.
      • Major Battles: The Sandile line has a solid showing in all significant battles, even ones in which it has a drawback, because of Moxie and good Speed. It can sweep Elesa with Rock Tomb along with Dig, fares against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, and hits 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are demanding to the line but still viable.
      • Added Remarks: Krookodile is among the finest late-game sweepers readily available, with its STAB moves having few answers. Moxie aids this and makes it incredibly powerful as it has Earthquake.
      • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal along with Caitlin.
      • Stats: Sawk’s high Attack and Speed, coupled with acceptable bulk, make it an Superb sweeper
      • Movepool: Sawk upgrades from Dual Cease to Low Sweep to Brick Break to Close Combat through the match, with TM moves like Return and Rock Slide offering coverage that is useful. Setup and Bulk upward at level 33 allow Sawk improve its Strike.
      • Important Battles: Sawk wins handily against Lenora but demands Work Up or Bulk up to sweep the Majority of the additional Gyms. Against the Elite 4, Sawk sweeps Grimsley and is impartial against Marshal. STAB Close Combat manages half of N’s and Ghetsis’s teams.
      • Additional Comments: Sawk is quite effective from the box, however STAB moves are resisted fairly often, and its decent defensive stats don’t hold up too towards the conclusion of the match. Sturdy is the favored ability but not required. Try to grab a Sawk at level 17 from dark grass to begin with Low Sweep.
      • Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal and Caitlin.
      • Stats: Throh owns high Attack and HP and good Defense and Special Defense, however it’s rather slow.
      • Movepool: It will have Seismic Toss upon being caught and, based on level, Vital Throw (otherwise learned at level 17). More damaging moves in the shape of Revenge, Storm Throw, and Body Slam are at levels 21, 25, and 29, respectively. Bulk Up comes in level 33 and Superpower at level 49. Payback via TM helps Throh do nicely against Shauntal.
      • Major Battles: Throh is quite helpful against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal reliably, while Shauntal gets her staff swept by Throh, minus Cofagrigus, if you heal it up a couple of times. Additionally it is helpful against N and Ghetsis, as it may take down some of their Poémon readily.
      • Added Comments: Throh is great for most major struggles, but it’s overall determined by several Bulk Up promotes, which becomes problematic in the Pokémon League. In White, you’ll find a flat 17 Throh rather easily by going into shadowy grass using a flat 17 Pokémon at the lead and with a Repel. Throh usually can set up only 2-3 Bulk Ups at most, because its low speed means that it will often have a strike before doing something.


      Reserved for Pokémon whose efficacy concerning completing the game is regarded as high. Pokémon in this tier can OHKO or 2HKO a fair variety of foes and may want a little bit of item dependence to sweep opponents’ teams. These Pokémon are extremely helpful, but have several defects holding them are encountered fairly late.


      • Availability: Early-game (Desert Resort, 10 percent, degrees 20-22).
      • Typing: Bug/Rock typing is odd, providing just weaknesses to Water-, Rock- (ordinary ), also Steel-types. It should not be utilized against Clay and Marshal.
      • Stats: Dwebble has great foundation 85 Defense, 65 Attack, and okay 55 Speed. Crustle has good general bulk and fantastic Attack, but is slow at foundation 45 Speed.
      • Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock at a few degrees. Dwebble gets the staple Rock Slide at only level 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at par 43 or through Heart Scale, which transforms into a somewhat speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs round out Crustle’s coverage.
      • Important Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Shift. The line beats Clay’s Krokorok and easily sweeps the previous 3 Gyms with Shell Smash. Shauntal and Caitlin are shaky because of special motions, and Marshal is awkward because of Stone Edge. It May Take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
      • Added Remarks: Dwebble is a Pokémon with various excellent matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete wellbeing, whereas Shell Armor blocks crucial hits; both are equally excellent.


      • Availability: Late-game (20 percent chance to show up in Chargestone Cave).
      • Typing: Steel-type provides Ferroseed a huge amount of resistances, that are noteworthy in the battles from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it neutral against Skyla and Brycen, sadly, but it does make it great against Water-type lines, especially the Seismitoad one. It does dread Fire-types, however.
      • Stats: The Ferroseed line possesses great surveillance and Special Defense, acceptable Attack, and incredibly low rate, making it usually go last.
      • It learns Power Whip upon development and Iron Brain at level 46 for more PP. Payback could be learned via TM.

      • Major Battles: Ferroseed may do well from Skyla, however it requires a good deal of Curse promotes to conquer her. It also does great against Brycen and extremely well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, will defeat Grimsley’s group by placing up Curse, and defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. However, it struggles against Marshal. It can also beat N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
      • Additional Remarks: Ferroseed’s fantastic typing makes it easy from most major fights, but its low rate means that it will always take a hit before doing any such thing. It is also reliant on Curse boosts to acquire matchups. Offering Ferroseed Rocky Helmet from Cold Storage is also a good concept, as it and Iron Barbs will harm contact transfer users for 1/4 of the HP.


      • Availability: Late-game (39 percent chance to appear in Chargestone Cave).
      • Typing: Electric typing lets it handle all Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it hit Grimsley super effectively and makes Ground-type moves neutral. But, foes’ Stone and Fire policy will get into its way.
      • Stats: It has good Special Attack and high Speed (which makes Electro Ball useful), though its majority is not impressive.
      • Movepool: This includes scatter Bite and Electroweb upon being captured. It Needs to Be educated Thunder via TM at Icirrus City.
      • At the Elite Four, it may contribute by taking out specific dangers, but generally doesn’t sweep.

      • Additional Remarks: Joltik’s usefulness is generally limited only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, since it’s Required to achieve 91% accuracy on Thunder.
      • Availability: Mid-game (Course 6 in a 25% experience rate).
      • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out from the last 2 Trainers, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are rare store for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon along with Eelektross.
      • Stats: Fantastic majority of 70/105/105 and Attack of 135 create Escavalier an effective tank, though base 20 Speed means it will always go next.
      • Movepool: Rough early, but Escavalier soon gets Iron Head at par 37, both the X-Scissor TM, also Swords Dance in 52, with Slash and reunite as policy.
      • Major Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry out of a crazy Tympole for Swagger). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, although Shauntal and Ghetsis are shaky.
      • Additional Comments: Escavalier is a remarkably dominant Pokémon that, though a hassle to get going, has an area in almost all remaining major battles. While the slow pace can render it open to standing and shooting hits constantly, the benefits it possesses make it rewarding. Make sure you get a level 26 or lesser Karrablast to get Fury Cutter. Shed Skin is the preferred ability as a Karrablast, since it becomes Battle Simulator following evolving that helps Escavalier avoid significant hits.

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